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The Resource What video games have to teach us about learning and literacy, James Paul Gee

What video games have to teach us about learning and literacy, James Paul Gee

Label
What video games have to teach us about learning and literacy
Title
What video games have to teach us about learning and literacy
Statement of responsibility
James Paul Gee
Creator
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorName
Gee, James Paul
Index
index present
LC call number
GV1469.3
LC item number
.G44 2003
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Video games
  • Computer games
  • Learning, Psychology of
  • Visual literacy
  • Video games and children
Label
What video games have to teach us about learning and literacy, James Paul Gee
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. [213]-219) and index
Contents
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles
Control code
ocm50802598
Dimensions
25 cm.
Edition
1st ed.
Extent
225 p.
Isbn
9781403961693
Lccn
2002038153
Label
What video games have to teach us about learning and literacy, James Paul Gee
Publication
Bibliography note
Includes bibliographical references (p. [213]-219) and index
Contents
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles
Control code
ocm50802598
Dimensions
25 cm.
Edition
1st ed.
Extent
225 p.
Isbn
9781403961693
Lccn
2002038153

Library Locations

    • Bryn Athyn College, Swedenborg LibraryBorrow it
      2925 College Drive, Bryn Athyn, PA, 19009, US
      40.1343319 -75.0607419
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